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Setting Up Atmospheric Forest Lighting in UE4 80lv in 2019

Setting Up Atmospheric Forest Lighting in UE4 80lv in 2019

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Nora Nirvaluce talked about the lighting studies and her setup in the UE4 project Morigesh Forest Lighting.

For extra texture modulation, I applied a light function material to have more intensity variation depending on the texture used.

My next step in Unreal is figuring out if I'll go with a baked or a dynamic lighting system as this will affect asset preparation. In Morigesh Forest ...

(1) One large spotlight that acts as a fill light and brightens up the background. I increased it's volumetric scattering to higher intensity to affect the ...

To achieve a softer look with my main light, I allow for a larger difference between the inner cone and outer cone angles.

(3) An additional light serves as a rim light and highlights the top of the character's head and weapon. The final image includes smaller lights (a mix of ...

Light Through the Trees

(3) An additional light serves as a rim light and highlights the top of the character's head and weapon. The final image includes smaller lights (a mix of ...

During that time, I spent most after-work hours and weekends dedicated to learning more and honing my skills as a lighting artist while working on my ...

Forest in Cryengine

For easier control, I set all values in Lumen and set all light colors to white-I'll tint light colors towards the end once I'm happy with values.

(3) An additional light serves as a rim light and highlights the top of the character's head and weapon. The final image includes smaller lights (a mix of ...

ArtStation - Swamp Forest Lighting Test - UE4, Baiquni Abdillah

We cannot scan everything so after all artists, needs to model and texture most of the objects in the scene. That's where you might see some obvious ...

During that time, I spent most after-work hours and weekends dedicated to learning more and honing my skills as a lighting artist while working on my ...

My Swamp Forest Environment is my most recent personal artwork in UE4. The main goal is pushing the authenticity and cinematic quality of photorealistic ...

During that time, I spent most after-work hours and weekends dedicated to learning more and honing my skills as a lighting artist while working on my ...

Lighting Setup

Nora Nirvaluce talked about the lighting studies and her setup in the UE4 project Morigesh Forest Lighting.

oskar-edlund-scene-032

Project

For the camera what I usually like to do is lower the field of view to something like 35 and take closeup screenshots with the depth of field, all the shots ...

Lighting artist Maria Yue shared her ideas on lighting and named a couple of great book for lighting enthusiasts.

Max Frorer talked about the way he created an outstanding visual experience with UE4, Agisoft Photoscan and some patience.

For the lighting, I wanted to use the sunlight only with no additional ambient stuff. I captured environment probes after I set up the sunlight for ...

Bart Grzegorzewicz gladly shared the lessons he learned as a level artist and talked about his general workflow in Unreal Engine 4 using the Mountain forest ...

3d artist Trey McNair showed how to build a wonderfully lit forest environment in UE4.

My Swamp Forest Environment is my most recent personal artwork in UE4. The main goal is pushing the authenticity and cinematic quality of photorealistic ...

I plan on expanding my library and continue to build small scenes like this, next up is a swamp of some kind with some more funky looking trees, ...

Lighting. eternity-benchmark-interview-80lv-2

My Swamp Forest Environment is my most recent personal artwork in UE4. The main goal is pushing the authenticity and cinematic quality of photorealistic ...

The Forgotten Shrine

Introduction

... the way to properly locate the objects in the world, learn how to make the environment more interesting. And of course, I wanted to study Unreal Engine.

Composition

Environment artist Swayam Shah showed how he used his snow shader to craft an amazing forest in Unreal Engine 4.

Nastya Ermakova presented her vivid Artstation Wild West entry made with Unreal Engine 4, ZBrush and SpeedTree and shared some useful study materials.

1

Another way to add foliage is to use landscape material layers. This way the engine will add assets for specific areas on the landscape and you will have ...

... UE4 within the CGMA course Vegetation & Plants for Games lead by Jeremy Huxley: rocks, vegetation, materials in Substance Designer, lighting, and more.

3d artist Lewis Labram talked about the way he had built his incredibly detailed forest environment. He talked about the material production, composition, ...

It took me some time to get the desired look. Light Propagation Volumes with some fill lights were a perfect solution to achieve the final result.

The final scene needed to be something creative, not a 1:1 copy of a real-life location. I also did not want to use any downloaded, non-self-made resources ...

I'm still going to school and in my free time, I mostly create small environmental scenes, such as a part of the forest or mountains, and playable demos ...

These gods of nature could create tremendous paintings even without any story in it. Just calm and majestic nature. It's wonderful to be able to catch the ...

Setting Up Atmospheric Forest Lighting in UE4

Realistic Environments, UE4, gamedev, level design, environmental design, indiedev, materials

Forest Decoration

At almost the end of the project, I completely re-did the lighting and this was a very good decision.

Setting Up Minimalistic Scenes in UE4

Introduction

I'm still going to school and in my free time, I mostly create small environmental scenes, such as a part of the forest or mountains, and playable demos ...

Female Character Production Guide

Preparation to the Scene

Chris Lambert prepared a detailed breakdown of his cozy environment It'll Be Safe Here made with UE4, Blender, ZBrush, Quixel's Megascans and Mixer, ...

Environmental design, UE4, level design, effects, modeling, gamedev, sculpting,

Joel Zakrisson: Creating Contrasting Moods in UE4

Technically the lighting setup of the scene is very simple, it is baked down using lightmass with a single directional sunlight and the number of light ...

First Stage: Idea, Reference, Blockout

... creating Alpha images and tileable textures in ZBrush, working with blending nodes and controlling normal map details in UE4, lighting, LUT.

(Small note: it's not possible to add a color parameter in the material editor, the color has to be controlled in the light itself).

lewis-labram-5

oskar-edlund-scene-022

jacob-norris-ntr2-screenshot02-1

In most cases, light in games is a fake. In the real world we have one sun, but in the game engine, we'd better use additional light sources for the better ...

As can be seen in the top-down video below, I also added a thin line of dirt to where the moss meets the rock. Totally unnecessary, but it makes me feel ...

Forest Lighting Study by Alexander Dracott © digitaldracott.blogspot.com, 2015

I didn't put the rocks on the foliage to have more freedom. Instead, I set them where my terrain is changing and on the empty spaces.

I usually place camera actors in my UE4 scene where I know I want strong compositions. You can then save camera adjustments and post settings per-camera.

Lake05_hires

It's really practical to expose the parameters you'll use the most and then rely on material instances for a faster and non-destructive workflow.

Forest Lighting Study by Alexander Dracott © digitaldracott.blogspot.com, 2015

Forest Lighting Study by Alexander Dracott © digitaldracott.blogspot.com, 2015

Setting up in UE4

... up with solid shadows. Making sure you have a realistic density of leaves as well as adjusting the Opacity Clip Mask value in your leaves materials can ...

cabin-woods-realistic-environment-ue4-study-1

Dealing with Night Lighting

Blockout

Based on the moodboard, my PostApo game is similar to The Last of Us, so I looked for screenshots from this game and investigated how they created the world ...

Finally, I used a custom LUT I made in photoshop to give the scene a “warm” look, I also added bloom and saturation for the final output.

Japanese Fantasy Environment

First Stage: Idea, Reference, Blockout

Japanese Fantasy Environment

Buildings

Setting Lighting in Unreal Engine 4.20

Breakdown of the Lighting Setup. SwampForest_lightingPass · Breakdown- Lighting

As the sources of lighting, I had only DirectionalLight and SkyLight. Lightmass settings were not changed. I left the light source dynamic and didn't bake ...

Create a Forest in UE4 in 1 Hour

Then I was back to the Sculpt tool and made holes on the road to bring a more bumpy look. Secondly, I set the biggest objects, in this case, those were the ...

Japanese Fantasy Environment

Parallax mapping in Unreal Engine

... the way to properly locate the objects in the world, learn how to make the environment more interesting. And of course, I wanted to study Unreal Engine.

First Stage: Idea, Reference, Blockout

3D model UE4 - REDWOOD FOREST PACK | CGTrader

The level was assembled in Unreal Engine. Modeling and sculpting are done respectively in Maya and ZBrush. For texturing, I created my materials in ...

Amazing Lighting for Simple Scenes

For extra texture modulation, I applied a light function material to have more intensity variation depending on the texture used.

Nora Nirvaluce talked about the lighting studies and her setup in the UE4 project Morigesh Forest Lighting.

Setting Up Atmospheric Forest Lighting in UE4

(1) One large spotlight that acts as a fill light and brightens up the background. I increased it's volumetric scattering to higher intensity to affect the ...

My next step in Unreal is figuring out if I'll go with a baked or a dynamic lighting system as this will affect asset preparation. In Morigesh Forest ...

Forest in Cryengine

Light Through the Trees

3d artist Trey McNair showed how to build a wonderfully lit forest environment in UE4.

For the camera what I usually like to do is lower the field of view to something like 35 and take closeup screenshots with the depth of field, all the shots ...

For easier control, I set all values in Lumen and set all light colors to white-I'll tint light colors towards the end once I'm happy with values.

ArtStation - Swamp Forest Lighting Test - UE4, Baiquni Abdillah

Project

For the lighting, I wanted to use the sunlight only with no additional ambient stuff. I captured environment probes after I set up the sunlight for ...

My Swamp Forest Environment is my most recent personal artwork in UE4. The main goal is pushing the authenticity and cinematic quality of photorealistic ...

Lighting Setup

I constantly had to check my work on 3 different screens, to make sure I was not going to dark or too bright.

oskar-edlund-scene-032

We cannot scan everything so after all artists, needs to model and texture most of the objects in the scene. That's where you might see some obvious ...

Max Frorer talked about the way he created an outstanding visual experience with UE4, Agisoft Photoscan and some patience.

Nora Nirvaluce talked about the lighting studies and her setup in the UE4 project Morigesh Forest Lighting.

... any given pixel actually gave some of the static objects a more unique, complex lighting from a distance, as seen on the distant cliffs in this picture:

My Swamp Forest Environment is my most recent personal artwork in UE4. The main goal is pushing the authenticity and cinematic quality of photorealistic ...

During that time, I spent most after-work hours and weekends dedicated to learning more and honing my skills as a lighting artist while working on my ...

Forest Decoration

Nastya Ermakova presented her vivid Artstation Wild West entry made with Unreal Engine 4, ZBrush and SpeedTree and shared some useful study materials.

My Swamp Forest Environment is my most recent personal artwork in UE4. The main goal is pushing the authenticity and cinematic quality of photorealistic ...

The Forgotten Shrine

Another way to add foliage is to use landscape material layers. This way the engine will add assets for specific areas on the landscape and you will have ...

Introduction

These gods of nature could create tremendous paintings even without any story in it. Just calm and majestic nature. It's wonderful to be able to catch the ...

Lighting artist Maria Yue shared her ideas on lighting and named a couple of great book for lighting enthusiasts.

... the way to properly locate the objects in the world, learn how to make the environment more interesting. And of course, I wanted to study Unreal Engine.

Environment artist Swayam Shah showed how he used his snow shader to craft an amazing forest in Unreal Engine 4.

3d artist Lewis Labram talked about the way he had built his incredibly detailed forest environment. He talked about the material production, composition, ...

Lake03_hires

The final scene needed to be something creative, not a 1:1 copy of a real-life location. I also did not want to use any downloaded, non-self-made resources ...

1

Chris Lambert prepared a detailed breakdown of his cozy environment It'll Be Safe Here made with UE4, Blender, ZBrush, Megascans and Mixer, SpeedTree, ...

... the way to properly locate the objects in the world, learn how to make the environment more interesting. And of course, I wanted to study Unreal Engine.

Introduction

[Article] 80.lv - Recreating realistic evening lighting, Timothy Dries

Ilya Ivanov did a great breakdown of his Possessed Tree UE4 project created within CGMA course Vegetation and Plants for Games by Jeremy Huxley.

Environmental design, UE4, level design, effects, modeling, gamedev, sculpting,

Technically the lighting setup of the scene is very simple, it is baked down using lightmass with a single directional sunlight and the number of light ...

jacob-norris-ntr2-screenshot02-1

lewis-labram-4

We've talked with the developers of TrueSKY about the way their plugin helps to build some amazing weather effects in real-time scenes.

oskar-edlund-scene-022

Junmin Bang talked about his Magna Silya project, a beautiful scene created with the help of UE4, Substance, 3ds Max and ZBrush.

Environment artists Lucy Burbidge and Christian Lonsdale talked about the way they've created a scene from the iconic world with UE4.

In most cases, light in games is a fake. In the real world we have one sun, but in the game engine, we'd better use additional light sources for the better ...

Setting up in UE4

I usually place camera actors in my UE4 scene where I know I want strong compositions. You can then save camera adjustments and post settings per-camera.

Lake05_hires

cabin-woods-realistic-environment-ue4-study-1

Forest Lighting Study by Alexander Dracott © digitaldracott.blogspot.com, 2015

... up with solid shadows. Making sure you have a realistic density of leaves as well as adjusting the Opacity Clip Mask value in your leaves materials can ...

Dealing with Night Lighting

Lake02_hires

Forest Lighting Study by Alexander Dracott © digitaldracott.blogspot.com, 2015

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Blockout

Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora's

Forest Lighting Study by Alexander Dracott © digitaldracott.blogspot.com, 2015

Finally, I used a custom LUT I made in photoshop to give the scene a “warm” look, I also added bloom and saturation for the final output.

I found adjusting post helped ground this scene and create a thicker ' atmospheric' effect that was needed in a scene with not very much hue variation.

... the way to properly locate the objects in the world, learn how to make the environment more interesting. And of course, I wanted to study Unreal Engine.

I made my plan first and then selected my references. I was especially inspired by Far Cry 5 when making ponderosa pine. First, I created a leaf cluster in ...

It was fascinating setting up this system and then playing my level to discover the beauty of nature — as procedurally scattered by a computer!

Breakdown of the Lighting Setup. SwampForest_lightingPass. Breakdown- Lighting

Forest Shrine

As the sources of lighting, I had only DirectionalLight and SkyLight. Lightmass settings were not changed. I left the light source dynamic and didn't bake ...

result3

During the production I tried to produce reliable assets, that could be controlled by a robust material network. I worked a lot on the flexibility of every ...

... for UE4 that includes over 200 models, dynamic day/night cycle, rain option, 4-layer tessellation landscape material with triplanar mapping and more.

Connor Reynolds did a detailed breakdown of his amazing snowy environment, where he tried to mimic some of Koola's outstanding work.

The Challenges Behind Game Environments

Gathering the knowledge took me a while between reading documentation and experimenting, but since it was a thesis project and not a commercial one, ...

To get more shape I used the original scene's fog cards in the background, It also helps to detach the station from the forest and get a more interesting ...

... up with solid shadows. Making sure you have a realistic density of leaves as well as adjusting the Opacity Clip Mask value in your leaves materials can ...

Steven Hong talked about the way he meshed stylized materials, 3d scans, and beautiful 3d models into one astonishing environment.

I tried to capture the thickness of the air of a part of the forest that rarely sees daylight

Forest Lighting Study by Alexander Dracott © digitaldracott.blogspot.com, 2015. Alexander_Dracott_forest_ligh_80lv

The Volumetric Fog function of UE4's ExponentialHeightFog was the best feature to stand out the image of the sun coming through the leaves in my work.

Blockout

Setting Lighting in Unreal Engine 4.20

We were excited to talk with Christian Sparks about some of the techniques he uses to build the amazing world of Woodbound.

Ehsan Ebrahimzadeh discussed the production of the amazing 3d environment, that combines futuristic backgrounds with lush vegetation and gorgeous ruined ...

Post process can be just as important as lighting. Be careful not to set up post process too early however, as compensating for incorrect materials with ...

I was also planning to use the “Static Lighting Scattering Intensity” feature of the Volumetric Fog but I was happy without it and I felt it would have been ...

Forest Lighting Study by Alexander Dracott © digitaldracott.blogspot.com, 2015

Realistic Environments, UE4, gamedev, level design, environmental design, indiedev, materials

Breakdown of the Lighting Setup

I'm very routined in creating hard surface assets and nicely looking materials, so I didn't need to invest in look development first.

The Sky